Powers, Richard. 2000. Plowing the Dark. New York: Farrar, Straus & Giroux. Reviewed 02 July 2000
Richard Powers should not be unknown to serious readers of speculative fiction. His
Galatea
2.2 ( In any event, where does Powers's latest novel fit in? How to we get a handle on a book that jumps from a prisoner held by Islamic extremists in Beirut to an early 1990s software firm striving to create small virtual realities, led by a poet-turned-programmer and an artist tired of doing commercial art? Perhaps this passage, from the middle of the book, sheds some real light on this virtual subject (my typography):
"No," Steve said. "You can't possibly understand.
There are too many layers now, between
you and the artifact. Assemblers, compilers, interpreters, code generators, reusable
libraries, visual programming tools. It wasn't always like this. You have to imagine
looking at this towel, this beautiful, woven, cotton towel, falling in natural folds, as
good as cloth. Have to imagine looking at it and seeing the realization of your own
words, your own project, workable essay about the way that cloth looks and feels and
falls." In a general sense, then, Plowing the Dark is about creating realities. This suddenly brings the Beirut scenes into focus, as we realize that the captive is fighting madness by recreating his own realities (which often come back to harm him). And, dare I say it, Plowing the Dark is an essential precursor, a Rosetta Stone, of … Cyberpunk. For this is where cyberpunk so often failed: its characters had no self-awareness, no real connection to their environments beyond the electronic tools with which they manipulated reality. Gibson's trilogy very much depends upon treating electronic and virtual realities as somehow justified by Clarke's Law ("any sufficiently advanced technology is indistinguishable from magic"). With very few exceptions, cyberpunk books simply are not novels; they are, rather, extended guitar solos. That gets very boring after some time, particularly when the guitarists in question are closer in skill to speeddemons like Eddie Van Halen than to masters of the instrument like Mark Knopfler or J. Marshall Hendrix. So that's where Plowing the Dark seems to sit. It represents the small steps between the mundane reality of today and the effortless recreation of reality in cyberpunk; the steps between the wheel and the automobile. Or the main battle tank. And, unlike the cyberpunk books themselves, Powers's prose has its own sculptured beauty, rather like a 1964 Jaguar. (Fortunately, it's a lot more reliable than the Jag.) So, as usual, I have almost completely avoided mentioning the plot. And that, in the end, is the point, I think, of Plowing the Dark. The bookand art in generalis a process, not a thing. Just where does one shade from describing the natural folds of cloth using fractal functions and prebuilt data sets to creating a work of whole cloth? Overall rating:
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